﻿//Created by Action Script Viewer - http://www.buraks.com/asv
package Classes.sim {
    import Engine.Helpers.*;
    import Classes.*;

    public interface IGameWorldStateObserver {

        function initialize():void;
        function cleanUp():void;
        function onGameLoaded(_arg1:Object):void;
        function onResourceChange(_arg1:MapResource, _arg2:Vector3, _arg3:Vector3):void;

    }
}//package Classes.sim 
